Saturday, May 28, 2011

Stargate: Boring (Pilot)

I'd been holding off on watching Stargate: Universe for two reasons. The first, because I (gasp) haven't finished Stargate SG-1. I find it difficult to finish a beloved show, but that's another psychiatrist visit.

The second reason was that I had heard uninspiring things about SG:U. However, I love the world of Stargate and knew I would have to give Universe a try eventually. So finally I decided to watch 'Air', the first episode.

I didn't make it even half way.

A while back, I watched two versions of the same pilot of a tv show and lamented how, within the first few minutes, a viewer could already sense problems in the show.

I found SG:U played right into this same issue of struggling before it had started. Being the third in a franchise, it-- like that Life on Mars pilot-- invites comparisons to its stargate predecessors. Both SG-1 and Atlantis had their troubles but were overall highly successful shows loved by many. Both had very tight pilot episodes that sucked me in.

Spoilers!

Universe, starring Robert Carlyle and Brian J. Smith, among others, opens with a large ship gliding in space. So far, so good. Seconds later, we are watching people get tossed at speed through a stargate, presumably aboard the ship. They are landing with enough force to be injured and frequently be hit by flying luggage and other travellers. Initially, I was drawn in, but my content was almost immediately crushed by a single line spoken by Brian J. Smith:
Slow down the evac! We're coming in too hot!

What is it about this line, spoken two minutes and fifty two seconds into the show that stopped me from believing in what was happening? It may have been the self-consciously military phraseology that lacked the specifics to make it interesting, perhaps it was the inevitable knowledge that a lot more people were going to leap through that stargate and lie there shrieking and crying before it was closed and we could get on with things. Perhaps it was also the obvious nature of the statement. Aside from the word "evac", which hopefully you guessed from what you could see, everything the lieutenant says is obvious.

So that's the three minute mark and the air is filled with confused cries. If you listen to the soundtrack alone, you hear two things. One, these confused cries. Two, clearly spoken above the shrieks, some lines of dialogue which only compound the tragedy unfolding.
MAN: My God! Where are we?

WOMAN: What is this place?

Aaah! How awful! These lines are separate from the scene, edited on top of the random screams and crying in an artificial way, evenly spaced. They are spoken in a very amateurish way that sets them apart from the general environment of shock and confusion. Lastly, they are poorly written. Who says, "what is this place?" People in period films written in the fifties. Not only that, these two lines say precisely the same thing and it was something we already knew.

So now my heart is sinking. The writing is unimaginative, the sound editing is bad and nothing about the setting suggests we're going to get some idea of what is going on any time soon.

Other thoughtless actions occur while evacuees continue to fly out of the stargate. A medic identifies herself with a shout. There are people all around unconcious and bleeding and we watch her dealing with a man with a broken arm. The medic says, "hold still, I'm going to put your arm in a sling, okay?"

Hang on. We just saw a picture of a woman, unconcious, with a bleeding head wound. There are still more poeple pouring through the stargate while others lie on the ramp in danger of more injuries and this woman is going to start dealing with a broken arm right now?

Now I start to realise not just in bad writer territory, we're in bad character and environment development territory. The writers have just shown us that they are out of touch with the very situation they have written.

And it goes on. The Colonel is the last through the stargate, thrown much further than the others. There is blood all over him and he slumps to the ground, clearly close to death. The Lieutenant asks the Medic, "Is he okay?" If it was intended to convey the lieutenant's confusion, it didn't quite work. The colonel was clearly badly wounded before he came through the stargate. Of course he's not okay.

Except for quick glimpses of various characters, we've not yet been introduced to any characters. Now, however, the camera focuses on Eli (David Blue) for a moment. And suddenly, we're in flashback mode.

For me, Eli's how-did-I-get-here flashback was the nail in the coffin of Universe's opening sequence. We learn in the next few minutes that Eli was hired by the Stargate program by breaking a secret code hidden in a Prometheus video game. He is, in short, the geek fantasy character-- the audience. Within a minute of opening the door, Eli is offered a non-disclosure agreement (which he doesn't initially sign; he is basically kidnapped by the Air Force and emotionally blackmailed into signing) and we're beamed up into space to have the Stargate Program explained to us by a recording Daniel Jackson.

The crucial ten minute mark has been and gone and we know almost nothing about the characters or the situation. Worse, we do not care about the characters or the situation-- Daniel Jackson's recorded cameo has more personality than the main characters. Nobody's particularly believeable or likeable and the situations are hamfisted stereotypes of scenes most science fiction fans have seen if not on screen, then in their dreams.

Lastly, this flashback has no common link to what is happening in Eli's present at the stargate on this mysterious. Sure, that's the bizarre story that got him off world and no doubt the whole story will be told, but as of yet the audience is not making the link. So far, neither story is really improved by having the presence of the other one. In short, Eli's backstory was entirely unnecessary.

So, compare, if you will, Universe's opening ten minutes to SG-1's.

SG-1 opens with five unimportant Air Force plebs playing cards near something Very Unimportant deep underground. We know all these things in the first thirty seconds of the show after two lines of dialogue. Within a minute, we know that the Very Unimportant object is actually Very Important. Within two and a half minutes, we're already being invaded by aliens. This, if you remember, was the appproximate time of that first disastrous line in Universe. At five minutes, the invasion is over and the wheels of the show are in motion and we meet the first main character of the show.

Colonel Jack O'Neill is on the roof of his house, looking up through a telescope at the place we know this show is going because we saw the promos. We learn in a word and a non-action that he's retired and bitter and he delivers some beautiful opening lines for a show:

A little piece of advice, Major? Get re-ass'ed to NASA. That's where all the action's gonna be. Out there.


That is the main character's first real line. The audience knows: The lead is going to be dry, grouchy and funny. It's going to be space, and it's going to be action. That's at five minutes and fifty-six minutes.

And so the set-up is over and the real plot can begin. Already we're into that moving-right-along feeling that the middle of a show gets. Things are unfolding, introductions being mode, detailed conversations are occuring. At ten minutes, everyone is up to speed: the aliens are here and we have to take action.

The show would be taking action for ten seasons and movies after that.

Back to Universe at ten minutes: The plot was already plodding, the characters were dull, dumb and lifeless, the explanatory flashback unnecessary and too far separated from the action, the action itself thoughtless and grating.

Universe was mostly dead on impact, just like that unfortunate Colonel.

Friday, April 22, 2011

The 'Chaos' Catastrophe

Hello again.

In case you missed the three whole episodes it aired, there was a show on this spring on CBS called Chaos.

You would be forgiven for missing it, though, based on the picture on the Wikipedia page. Take a look at this:



Ironically, that image is called "Chaospromo", although what exactly it was promoting, I'm not sure. Four men, wearing grey suits of varying shades, on a black background with perhaps the most boring font choice.

This photo, and what it represents, killed this show. The show was shot in shades of grey, promoted as "rogue agents battle the bureaucracy", and seemed-- at first glance-- to be about just that: CIA Office Politics, starring rogueish but otherwise unexciting show.

IMDB tells a different story, bar the promotional description. The show is action, adventure, drama. The greyness of the show belied its actual content, which involved world travel-- one episode took us in the dead of night to the North Korean border-- and was quite reminicent, I found, of McGuyver. McGuyver was bold enough, and ridiculous enough, to go fake overseas-- to dream of far off and tense situations and places. Not just another hospital or city somewhere in America. Not just a few flashbacks to a hotel room in Amsterdam.

It was fun, it was quirky, and it delivered a good time and a few laughs, with truly heartfelt moments. The designer could have made a point of having the CIA all grey and the four characters, whose chemistry grew with each week, be stand out colours against the greyness of the bureaucracy-- but someone went with grey and made it look like the dullest show on the face of the Earth.

Chaos was an adventure show in a world deminated by intrigue, action and endless drama. It was the first genuine adventure show I've seen on tv for the first time-- marketed as colourless bureaucratic drama.

So three episodes aired and then CBS, not able to support anything for longer than that, apparenty, axed it. Did they even watch the show? Did they even know that the promotion didn't sell the show for what it was?

So long, Chaos. I will remember you fondly.

Sunday, November 1, 2009

To Mr. Ray Comfort: A Lesson on the Proper Use of Metaphor in Argument

So, if you don’t know who Ray Comfort is, be glad. Comfort is a religious man who for the last couple of years has been providing arguments for Creationism/Intelligent Design. You might know him as the banana man.

Recently, Mr. Comfort decided that he would issue a version of Charles Darwin’s Origin of Species with a foreword of his own. He intends to hand this out at universities. Mr. Comfort’s Origin has caused a bit of a hoo-ha, especially among the skeptical community which opposes people like Mr. Comfort.

This post isn’t actually about evolution or the evidence for it. There are many people who are much more qualified to explain why evolution works than me. The only thing I would like to say that Darwin and the Origin of Species is not the be-all end-all of evolution. A 150-year-old text is not the only thing you should be reading if you want to learn about this subject.

But, as I was saying, I am not going to talk about evolution. In this post, I will respond to a pair of grievous errors in Mr. Comfort’s forward to his edition of the Origin of Species. I feel qualified to respond because they relate to stories and writing.

Here is the text, so you can read it for yourself, if you wish.

After a brief biography of Darwin peppered with dour photographs of the man*, Mr. Comfort’s forward begins: “Darwin’s work has helped fuel intense debates about religion and science…” a mild and even-handed beginning. The end of the foreword, however, sounds like this: “…there’s nothing more important than where they will spend eternity. Thank you for reading this.”

From these quotes, you can tell what happens within this foreword. It goes from introducing Darwin to an extended argument for becoming a Christian of the same type as Mr. Comfort. It is in this section that Comfort makes his two errors.

The first is a mistake in storytelling. Comfort makes a common mistake of many people who are not particularly familiar with storytelling. I see it a lot among young people who aren’t very strong writers. They overlook a crucial detail that is there in their head, but somehow never made it onto the page. The result is nonsensical to the reader.

Both of these occur later in the foreword, when Mr. Comfort has started his conversion attempt.

Here is the quote (pg 44):


To say that there will be no consequences for breaking God’s Law is to say that God is unjust, that He is evil. This is why. On February 24, 2005, a nine-year-old girl was reported missing from her home in Homosassa, Florida. Three weeks later, police discovered that she had been kidnapped, brutally raped, and then buried alive. Little Jessica Lunsford was found tied up, in a kneeling position, clutching a stuffed toy.

How do you feel toward the man who murdered that helpless little girl in such an unspeakably cruel way? Are you angered? I hope so. I hope you are outraged. If you were completely indifferent to her fate, it would reveal something horrible about your character. Do you think that God is indifferent to such acts of evil? You can bet your precious soul He is not. He is outraged by them. The fury of Almighty God against evil is evidence of His goodness. If He wasn’t angered, He wouldn’t be good. We cannot separate God’s goodness from His anger. Again, if God is good by nature, He must be unspeakably angry at wickedness.


What is missing? Do you know?

Comfort begins by telling a story. He goes onto to draw the conclusion than God is outraged by this. But he doesn’t give the bit of the story that tells how we know that God is outraged by this. I’m not entirely a proponent of show-don’t-tell, but in this case, I feel that it would be a good thing for Comfort to look into when telling his stories and making his argument.

The way it is at the moment, it sounds like Comfort knows somehow that God is angry, but that that’s it. He was angry. Surely there is more to the story, Mr. Comfort? Or it seems God is about as good as any one of us who are equally and impotently outraged by this incident. God in Mr. Comfort’s world begins to look like this guy, and surely that’s not what Mr. Comfort was going for.

The second mistake involves metaphor and is another common mistake. Metaphor is great for making arguments because it creates a story that can be used to clearly compare arguments. However, it does contain one pitfall we should all be wary of. Many people, and Comfort is one of them, get so into their metaphor that they forget that it is just an invented metaphor—they start to get carried away.

Comfort’s metaphor compares death to jumping out of a plane at 10,000 feet. In this metaphor, Christianity is a parachute (sorry, I spoiled it for you) and—to give another example—Islam is flapping your arms as you jump. You get the idea.

But Comfort begins to take this metaphor and draw conclusions from the metaphor as if it were the argument itself. Saying that you would regard a parachute as crucial in this situation (pg 47) demonstrates what you think of Christianity, but it doesn’t mean that this metaphor can be turned around the other way to prove that Christianity is like a parachute and Islam is like flapping your arms. Metaphors should only be used to convey an idea in a clear fashion, not to make arguments themselves. They only come out of the argument—the argument cannot come out of them. Ray Comfort has made this mistake in his foreword.

In conclusion? Don't forget to take this into account when you are writing using metaphors. Be sure to use metaphors only to illustrate and not to draw conclusions from. In addition-- read over your stories. Have you got all the necessary details? Especially all the cause-and-effects. Without them, your argument, like Ray Comfort's will have nothing to hold it together.

Finally, in parting, a little quote that’s slightly amusing also taken from this metaphor (pg 47):

You know that the law of gravity will kill you when you jump.


* Another side note. Darwin is a favourite photograph of people who wish to dismiss the theory that he proposed. There is a particular photograph of him as an old man, looking a bit sad, a bit pensive, aged, tired, cynical. This is what happens, we are meant to believe, when we become atheist and/or believe in evolution. Lawl.

Sunday, September 13, 2009

Disney to Remake Yellow Submarine

Yes, you read correctly, Disney is going to remake the beloved Beatles-song-based animated film, Yellow Submarine.

I'd like to start off by saying, not all remakes are bad. Some take an old film or an old idea and bring something new to the table. Perhaps new technologies and situations have changed the way something would play out, or the older film just wasn't living up to the potential of the plotline. There is room for remakes and homages, and some of them are excellent films.

But there are certain films for which remakes seem not only unnecessary but actively negative and stupid. I would like to suggest that Yellow Submarine is one of these films.

Now, I have a soft spot for the film: Yellow Submarine was the film my parents put us in front while they had to focus on packing for family holidays. But it goes beyond childhood memories. Yellow Submarine is not just a psychedelic movie set to 16 Beatles songs, it's indicative also of a time of a place and an artistic vision that simply no longer exists. It all came together in 1968, and I doubt very much it can all come together now.

I think that all artists sit around saying, "I wish I could do something like what was done with Yellow Submarine/Casablanca/1984," but it's only major companies like Disney who can afford the rights to the exact songs and the voice actors to actually take the ridiculous step. Other artists have to use their imagination to pull out something 'inspired by'-- and end up with something new and relevant, rather than something that's simply the most thoughtless remake.

What is Disney thinking, really? What can possibly be driving this desire to remake something so intrinsically tied to a date over fourty years ago-- using much of the original film? Is it money? Are they really going to make significant money on this project? I have no idea.

To me, this marks the end of Disney. Nothing about this suggests that there are intelligent people behind the decision making process at Disney. I hope this movie contains jumping sharks, because that would be its only redeeming factor.

Friday, July 10, 2009

Review: Warehouse 13 (Pilot)

It's pilot season again!

For those of you not paying attention to this kind of thing, you may not have heard that the Sci Fi channel, in a desperate bid to attract more viewers, recently rebranded itself as "Syfy" with a cheerful purple, vaguely feminine colour scheme. The idea, I think, is to attract all those women scared off by the "Sci Fi" label.

You can watch their rather hilariously sparkly! promotional commercial here.

Warehouse 13 is the first of the new shows to come out of the Syfy name. The concept is a reasonably simple one: somewhere in South Dakota there is an enormous warehouse containing a large collection of magical or historically advanced artifacts and technologies from all over the world. Two Secret Service agents are recruited to "snag, bag and tag" stray artifacts causing hijinks across the United States.

I enjoyed this show. I want to make that clear from the beginning, because I have a feeling a lot of what I'm going to say is going to be negative. It was fun, watchable, light, and never made me want to turn it off. I liked the characters.

That said, it was more along the lines of a warm cup of tea that a piping hot one.

I have said that the show was light. I think that most of this episodes luke-warmness stems from its failure to capture the right balance of darkness and light. The writers were Rockne O'Bannon (The Twilight Zone), D. Brent Mote (not very much) and Jane Espenson (Buffy, Battlestar Galactica). Jane Espenson brought you some of your favourite funny Buffy episodes and her kind of undermining wit was very obvious throughout the episode. I think, though, that these three writers together lacked the gravity to bring the show down to Earth.

There were plenty of moments where I think seriousness was intended to take over, but I think overall they were too brief for any kind of tension to build up. Scenes that I think were meant to be eerie were cliche and campy and never allowed to progress for very long before someone broke the silence. Moments where a character was genuinely shaken were steamrollered over by humour. Wit and humour can be used to great effect but without establishing a base, too much humour is like too much helium in a hot air balloon. Once the show gets too high off the ground, anything serious (and there were some moments that could have been very serious) is lost.

The characters, although likeable, were part of this helium pulling the show up. The two agents were played by Joanne Kelly (right brain character) and Eddie McClintock (left brain character). Both characters, despite having traditionally dark reasons for being the way they are, lacked a genuine darkness or seriousness in the way they acted or the way they spoke. Nor did they convince me as Secret Service agents.

Saul Rebinek, playing the kooky milk-drinking keeper of Warehouse 13, curiously managed to pack more of a punch than either Kelly or McClintock. He did manage to scratch the surface of gravitas. However, it was not enough to undo the bumbling, strange-gadget using way his character was written. With Rebinek, however, I felt that there were depths we hadn't plumbed and so of the three main characters I found him most convincing.

I don't think the writing and acting was helped by the direction (Jace Alexander, who directed the Burn Notice pilot). From a waitress going around a genteel occaision calling "champagne!" quite loudly (although, who knows, maybe that's how some genteel parties work?) to editing misdirection that was a felt too deliberate once you realised it was misdirection, I think that it was slightly off. The light, fun writing needed someone who would work to find the gravity in the situation, and I'm not sure Alexander really managed to do this.

Aside from the lightnes, there were a few other issues, mostly plot related. There were things that didn't quite hang together, especially with regards to the way characters interacted with each other and their environment. I think more attention needs to be paid to reality and logic as well as to the fantastical side of the show.

But for a show with a simple premise, Warehouse 13 coughed up a few memorable things-- mostly moments of humour. It's got definate potential, and I feel that there is certainly space for darkness, should a writer or a director go looking for it.

What would I like to see? I think I've answered this question already! A little bit more gravitas from writers, director and actors (or, just two out of three), and a little less corn, would be lovely.

Friday, May 8, 2009

Review: Star Trek (2009)

There are a few spoilers in this post, that do mention a few plot details, but nothing huge.

I heard so many good things about this film. Rotten Tomatoes gives this film a whopping 96% Fresh rating. How could it not be good?

I did not like it. I'm sorry, and I realise this puts me in a tiny 4% minority, but although I started out being reasonably open, although not blown away, the more I watched of the film, the more I started to dislike it. I left the theatre in a frustrated hurry. I hated this film.

Why, in the face of such overwhelming support?

Let's start at the beginning. The opening of the film is a good fifteen minutes long. A starfleet crew is faced with an enormous, terrifyingly ridiculously designed Romulan ship that dwarfs the starship. After the ship is crippled, he submits to the Romulan's demands to come aboard, leaving the ship in the hands of one Kirk (!). Kirk, after ensuring his very pregnant wife (and newborn son) is safely away, employs the time honoured technique of Ramming Speed in order to destract the Romulans for long enough to save the lives of the remaining crew members. In his final moments he Christens his son: James Tiberius Kirk.

Credits.

A representative of pretty much everything that annoyed me about this film occurred in these fifteen minutes. However, at the time, I was still--although not impressed--looking forward to the film.

This intensely action-filled opening did not engage me in the slightest. I felt no emotional connection with these characters. The action, the desperation, the tenderness of the Kirk family moment, the loss of the lives of the crew... nothing had any meaning. I assumed, at the time, that this was because the characters were just placeholders. But I'm afraid this emotional connection was, for me, almost entirely absent throughout the film.

Perhaps this was because the film had the feeling of a poorly written thriller, where 'exciting' sequences (however meaningless) must occur at regular intervals simply because we haven't had one for a while. After a while, you can predict them. I've said it before and I'll say it again: action sequences do not make a film exciting or tense. Twice, Kirk found himself clinging by his fingertips, Mufasa style, on the edge of a cliff.

So, this film was not exciting or tense, unless you like action for action's sake. Never once did I fear for the life of a character. Weirdly, I feel like they tried to avoid the trap of all prequels, that none of your favourite characters can die, by creating an alternate universe in which all bets were off. And yet, of course, still none of the characters could die. The result: I never once imagined any of them would die, except the Very Obvious Redshirts, who, I may add, were dressed in red. (And never mourned).

Which brings me to a third complaint: unoriginality. Again despite the alternate universe thing, the script was still endlessly bogged down with in-jokes. That is to say, jokes and references that were plucked straight from the fandom of the Star Trek universe. Most of the actors were tied inextricably to their previous incarnations, still repeating the still lines, still treading the same path. When they stepped off it, they stepped off without any real background-- for example Uhura's sudden heartfelt (so to speak) need to help Spock was so sudden and baseless, the film gained nothing from their interaction.

So we come to comedy, which was plentiful. This would ordinarily be great: Star Trek has historically been funny. However, I found this film too funny. Moments of seriousness were so short lived in between the humour and action that no depth was ever achieved.

On top of that, the comedy was poor: In his television show Studio 60, Aaron Sorkin wrote a line I feel applies to this film. One character, struggling with a comedic line about passing butter, asks why she isn't getting the laugh she got before. "You asked for the laugh," her writer tells her. She asks what she did before. "You asked for the butter," he says.

Well--half of the time, the characters were tied to the old jokes and then it's hard not to ask for the laugh, because there was really no other reason for the inclusion of the line. However, this also applied for every other 'new' joke in the script. Again and again, the actors asked for the laugh-- I'd say about a fifth of the people in the theatre laughed. Director's choice; director's mistake.

One actor didn't ask for a laugh, although he had to deliver a few unfortunate lines. Leonard Nimoy, reprising his role as an elderly Ambassador Spock, brought emotional depth and strength and sheer class to the role and to the film. Karl Urban (of Lord of the Rings fame) comes in second place by managing to capture Dr. McCoy beautifully: he, above all of the newcomers, had depth and believability.

The rest of the actors? There was nothing to them: they brought nothing to the role beyond what was written on the page. And there wasn't very much written on the page.

I'm a writer, so for me, films tend to sink or sail on their writing. And this one sunk: it was emotionally dead, sacrificing emotion for action. It lacked logic: as emotional moments shrank to nothing, the movie seemed to seek out what was exciting, rather than what was logical. The biggest, newest, most shiny ship in the fleet has no one more senior than James T. Kirk, who hasn't even graduated from school yet, to take up position of first officer? I'm sorry, you lost me.

Ironically, one half of the film revolved around Spock's 'ongoing mission' (ahem; apparently it's not 'continuing' anymore) to reconcile his Human and Vulcan halves: his emotion and logic. This was swamped by the action-packed mindlessness of James T. Kirk's plot, who's character lacked even the convincing intelligence of his former incarnation, let alone logic or emotion.

I've neglected to mention the driving force of this film, the director and producer, J.J. Abrams. When I heard all the good things about this film, I thought-- maybe he's done it, maybe he pulled it off somehow, after all, it was written by other people, not by Abrams (Roberto Orci and Alex Kurtzman). But this film has Abrams' hamfisted character-numb cliched paws stamped all over it, and that's not a good thing.

You want emotion and logic as well as action and adventure in the Star Trek universe? Do yourself a favour: watch The Voyage Home.

Monday, May 4, 2009

Why Renew Chuck?

The lives of one of my favourite television shows, Chuck, hangs in the balance. NBC, true to its Major Television Network name, is umming and erring over whether it should renew this show for the next year. Chuck falls just below the typical cut off for renewal. Fans of the show, myself included, feel very strongly that Chuck deserves renewal. The star of the show, Zachary Levi, led 600 fans to Subway (the sandwich restaurant chain) in order to demonstrate the sheer weight of support behind this show.

But why? Why is Chuck a better show than its ratings suggest?

Chuck is that rare animal, an all-around, good, light-hearted dramedy. It takes a ludicrous premise (young, intelligent but going-nowhere geek gets implanted with top secret knowledge and is thrust, unwillingly, into the super-awesome world of international spies, hijinks ensue) and makes it work. It makes it work every week.

Not many shows do this, not as smoothly as Chuck has for every one of its thirty-six odd episodes.

Chuck sustains what is, for any tv show, an immense cast. Aside from the main character (Chuck) there are more than ten characters who could be considered secondary characters (Sarah, Casey, Ellie, Awesome, Morgan, Lester, Jeff, Anna, Big Mike, Emmett, Orion), plus others who don't appear in every episode. Every single one of these characters has a solid personality and a story of their own. None of the characters do you begrudge any screen time-- all are great characters, played by excellent actors. There is never a sense that there are too many characters. It works, seamlessly and without gimmicks, in every episode.

Chuck melds comedy and drama. It's often more comedy (Adam Baldwin) than drama, but never devolves into complete silliness. There are moments of tension, and moments of genuine emotion (Sarah Lancaster). None of the characters is so continually silly that you lose track of them as a real person, and none of the characters is so serious that the humour in the show is lost whenever they come onscreen. In a world (In a world...) where the measure of the intelligence and quality of a show is often how relentlessly dark and gritty it is, Chuck proves that this is not the case.

Yeah, because it's intelligent too. What else could it be, with so many characters to keep track of and so many threads to weave together? This is not an thin show because there's nothing in it, it's a show that keeps its physique no matter how many doughnuts it eats.

Because it eats plenty of doughnuts. There are cliches aplenty, and all kinds of opportunities for the show to become bogged down in struggling relationships or neverending suspense, both the crutches of many a tv show running out ideas to keep people hooked. But Chuck does not suffer from these pitfalls. Cliches are handled so innocently they're as fun or gripping as if it was the first time we saw them. Chuck stays a slim, fast-moving show.

When you think of Chuck, you may not think of a brilliant show (clearly NBC does not). It seems easy going and light-hearted, a fun Monday evening's fourty minutes. But, as if we are watching a gymnast effortlessly doing back-flips, Chuck is deceiving. It does what is very difficult and it makes it look dead easy every week for thirty-five episodes.

It's solid, which is the best compliment I can give to any show. There is nothing I would change, nothing I wish was done differently, nothing I think is dumb, no character I want to die off (out of like fifteen!) or get shipped to Greenland, no plotline I wish would be over. It may look like a ball of fluff, but it's the best thing on television at the moment.

And that is why NBC should renew Chuck. You can do it, NBC! The sales you will make on DVDs, on associated material that could ensue while other shows disappear without a whisper once they are over, will make up for Chuck being a marginally lower-grossing show this year.

Save Chuck!