Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Monday, July 18, 2011

Review: Alphas (Pilot)

With Heroes and Smallville over and buried there is a superhero void in the television world. Syfy has filled this with their offering, called Alphas.

Alphas is very much like Heroes on the surface. A group of people display abilities beyond the norm and use them to handle crime and intrigue. Alphas takes a step away from Heroes in terms of superabilities-- they are more limited and also more unusual abilities, and yet still broad enough to be useful in a variety of situations. Alphas also deviates by being more closely linked to government agencies and while it has all the intrigue and ambiguity raised by the X-Files and Alias, it lacks the mythology that Heroes developed. This is not a bad thing.

So Alphas works as a concept and offers a promising future, but most shows work as an elevator pitch or they wouldn't have gone into production at all. Stargate: Boring certainly offered promise and failed to deliver. Does it work as a show?

Well, Alphas is not excellent. Nothing about it is bold or surprising or even particularly thrilling. It does not deliver the slam-bang opening that, say, an Aaron Sorkin show does. But it does work, and it works for several rather usual, for a television show, reasons.

The first is the cast. It is an ensemble piece where all the characters have roughly the same importance-- Stargate: SG-1 rather than Bones, let's say-- and it has six primary characters who require screentime. This can mean characters who take a while to get going while they jostle for their true position within the group. Alphas is no exception: everyone's got a personality label and in the short time we get for each of them to present themselves we're mostly only getting that one characteristic. However, this wasn't as disastrous as it was in Fringe. Characteristics were usuallt subtle, rather than in-your-face, which meant we weren't being smacked in the face by how much of a jerk one character was or how much of a powerhungry sociopath another was.

And there were a few standouts. David Strathairn fit his role as scientist/psychologist/team leader very well, providing exactly the right mixture of competance, intelligence and concern for his team. Ryan Cartwright, who I recognised as the factual intern from Bones, has also secured himself an interesting part as a person with high-functioning autism-- which as one of the bolder moves for the show could have been a disaster had it gone poorly, but in fact it was played remarkably well and actually gave the characters something to react to and rally around. I suspect things wouldn't have gone quite so well without Cartwright's excellent performance.

Another thing I noticed about the show was the dialogue. It wasn't stellar, by any means. However, it was, for the most part, invisible. The writers, Zak Penn (with a writing past littered with superhero stories) and Michael Karnow (with a comedy background) wrote a very naturalistic script with a lot of naturalistic chatter, which was probably instrumental in saving the characters from having wholly canned personalities. The script felt like a lot of time was spent on it. The only thing lacking was anything more than the faintest whiff of humour-- but it certainly has the potential for a quiet kind of amusingness in the future.

Lastly, what made the show work was location and I suspect this comes from the writers as well. It felt like someone's personal environment-- a record shop, a laundry, a low-end house with older cars on the road, nothing particularly flashy or exuding the kind of wealth that normally populates a show like this. Location choices like that add colour to a show, literally and figuratively, because it looks more real than the beautiful, clean (or all-too strategically cluttered) all-American locations we are used to in shows like this.

"But Teshi," I hear you cry! "You have not talked about any of the normal things you witter on about-- how dense the show is, or what it does in the first ten minutes, or whether things make logical sense!"

Alphas is not a standout show yet. The Pilot wasn't great, but neither was it awful. It does make logical sense, if you accept the superabilities at face value. It is not dense or fast moving but aside from a few moments that overextend their welcome it's dense enough to keep me interested and has the ensemble, the abilities and the location to carry it along well.

And yes, in 10 minutes the opening is done and the plot is in full swing. No stretched out action, no dithering about with mysterious unknowns. It's not a spectacular opening by any means, but it sets the scene, introduces the characters and and puts them all together in ordinary show time by just over the ten minute mark. Good work, team!

There's still something I haven't mentioned because it didn't really strike me until I put all the above factors together above. This show is homey. Most of the characters already know each other well and you get that feeling from their relaxed and familiar dialogue. The settings are lived in and interacted with. You've entered in medias res but that's okay because you don't feel unwelcome in the story.

I look forward to seeing this show develop and I really hope it is a slow burning show that delivers consistantly, because it has that potential.

Friday, July 10, 2009

Review: Warehouse 13 (Pilot)

It's pilot season again!

For those of you not paying attention to this kind of thing, you may not have heard that the Sci Fi channel, in a desperate bid to attract more viewers, recently rebranded itself as "Syfy" with a cheerful purple, vaguely feminine colour scheme. The idea, I think, is to attract all those women scared off by the "Sci Fi" label.

You can watch their rather hilariously sparkly! promotional commercial here.

Warehouse 13 is the first of the new shows to come out of the Syfy name. The concept is a reasonably simple one: somewhere in South Dakota there is an enormous warehouse containing a large collection of magical or historically advanced artifacts and technologies from all over the world. Two Secret Service agents are recruited to "snag, bag and tag" stray artifacts causing hijinks across the United States.

I enjoyed this show. I want to make that clear from the beginning, because I have a feeling a lot of what I'm going to say is going to be negative. It was fun, watchable, light, and never made me want to turn it off. I liked the characters.

That said, it was more along the lines of a warm cup of tea that a piping hot one.

I have said that the show was light. I think that most of this episodes luke-warmness stems from its failure to capture the right balance of darkness and light. The writers were Rockne O'Bannon (The Twilight Zone), D. Brent Mote (not very much) and Jane Espenson (Buffy, Battlestar Galactica). Jane Espenson brought you some of your favourite funny Buffy episodes and her kind of undermining wit was very obvious throughout the episode. I think, though, that these three writers together lacked the gravity to bring the show down to Earth.

There were plenty of moments where I think seriousness was intended to take over, but I think overall they were too brief for any kind of tension to build up. Scenes that I think were meant to be eerie were cliche and campy and never allowed to progress for very long before someone broke the silence. Moments where a character was genuinely shaken were steamrollered over by humour. Wit and humour can be used to great effect but without establishing a base, too much humour is like too much helium in a hot air balloon. Once the show gets too high off the ground, anything serious (and there were some moments that could have been very serious) is lost.

The characters, although likeable, were part of this helium pulling the show up. The two agents were played by Joanne Kelly (right brain character) and Eddie McClintock (left brain character). Both characters, despite having traditionally dark reasons for being the way they are, lacked a genuine darkness or seriousness in the way they acted or the way they spoke. Nor did they convince me as Secret Service agents.

Saul Rebinek, playing the kooky milk-drinking keeper of Warehouse 13, curiously managed to pack more of a punch than either Kelly or McClintock. He did manage to scratch the surface of gravitas. However, it was not enough to undo the bumbling, strange-gadget using way his character was written. With Rebinek, however, I felt that there were depths we hadn't plumbed and so of the three main characters I found him most convincing.

I don't think the writing and acting was helped by the direction (Jace Alexander, who directed the Burn Notice pilot). From a waitress going around a genteel occaision calling "champagne!" quite loudly (although, who knows, maybe that's how some genteel parties work?) to editing misdirection that was a felt too deliberate once you realised it was misdirection, I think that it was slightly off. The light, fun writing needed someone who would work to find the gravity in the situation, and I'm not sure Alexander really managed to do this.

Aside from the lightnes, there were a few other issues, mostly plot related. There were things that didn't quite hang together, especially with regards to the way characters interacted with each other and their environment. I think more attention needs to be paid to reality and logic as well as to the fantastical side of the show.

But for a show with a simple premise, Warehouse 13 coughed up a few memorable things-- mostly moments of humour. It's got definate potential, and I feel that there is certainly space for darkness, should a writer or a director go looking for it.

What would I like to see? I think I've answered this question already! A little bit more gravitas from writers, director and actors (or, just two out of three), and a little less corn, would be lovely.

Sunday, July 6, 2008

On Absent Parents

This entry contains very mild spoilers for the movie Spiderwick.

So, I just watched Spiderwick, which is a well-made, reasonably well written, funny kids’ fantasy movie (I’ve not read the book- shockingly- so I can’t tell you how it measures up). No, it hasn’t got the depth or startling newness that other fantasies have, but it’s certainly worth watching.

However, this is not the focus of this entry. After watching the film I headed over to rottentomatoes.com, which for those of you who do not know (!) collates reviews from various sources and, based on what the reviewers say, gives each movie a rating. It’s a good source of all kinds of reviews.

Because I enjoyed Spiderwick, I was more interested in the negative reviews. Most were along the lines of it being fairly run of the mill as far as plot goes. However, one by Cynthia Fuchs focused on a different problem. She writes:

“As Spiderwick keeps time with the notion that kids’ fantasies must feature bad, absent, or otherwise troubling parents, it also offers precious little in the way of clued-in adults or even adults with a modicum of competence in dealing with their children’s fears or worries.”

She’s right, of course, that children’s fantasy contains many bad or absent parents. Think of the Narnia series, of many of Diana Wynne Jones’ books, of A Little Princess, of Roald Dahl and of Harry Potter. Parents are dead, missing, lacking in some way or simply unimportant. Even when parents and family are present and important, such as in Susan Cooper’s Dark series, they are rarely part of the adventure.

But why is this the case in so many of the most beloved series?

Any child knows the answer. Parents, of course, are the barrier between children and the adventures they imagine they would have without them. Parents put their children to bed on time, make them eat their vegetables, make them go to school. Without parents, there are dragons and demons and all kinds of nasties and wonderfuls waiting just around the corner. A child alone is a child on the brink of adventure: they must be brave, and clever, and resourceful, even noble and powerful.

(Not in reality of course, but in fiction and imagination, which is where kids and authors- hopefully- live.)

A child in a fantasy world most often knows things the adults around him or her do not know, or can see things that adults cannot see. This secret knowledge is central to children’s imagination, even if they tell the nearest ear all about it. Even if the knowledge is very mundane, pretty much all children think they know things better than adults. Adults are, in a child’s viewpoint, constantly thinking about the time, and work, and the next thing, and oh-my-god-what-am-I-going-to-cook-for-dinner-tonight. Their minds, in a child’s view, are too busy to perceive the magic going on all around them. Almost every fictional series has the younger members of the group believing- and seeing- first. Think of Madeline L’Engle’s A Wind in the Door: it is Charles Wallace who sees the ‘dragons’ in the vegetable garden. And the Murray family is hardly a normal family.

Adults not believing kids is part of this, which is why so many of these stories have a scene where the truth is revealed. The child is right. The adult is wrong. No, it’s not a reflection of reality. Only adults want to read books where there isn’t really a drove of dragons in the vegetable garden.

In this age, where kids are never far from adult supervision, it’s not really all that surprising that orphans thickly populate the pages of fantasy fiction.

Is this such a problem as Cynthia Fuchs thinks it is? In my view, no. Decidedly, no.

The only people who might mind about the portrayal of parents are parents themselves. Children aren’t reading these books and watching these movies and thinking “Hm, parents obviously are supposed to be absent and mean. What are my kind, caring parents who visit me in the middle of the night when I think I hear something go bump doing wrong?”

And nor is it teaching children that parents are wrong. Most books don’t contradict the normal things that parents say (eat your vegetables, it’s bedtime). Children know that what is happening in the book is complete fiction. It’s a different child, in a different world, with different parents.

If anything, stories like these give children the opportunity to not only dream about adventure, but also the independence they will some day have to embrace (that is a lot more complicated than even the trickiest story describes). Characters in these books are brave, kind and ingenious; the stories are often about finding your true strength in the absence of the protective shield that exists most of the time in the real world. It’s not a bad thing for a child to mentally practice that kind of independence and moral behaviour in complete safety.

And if by chance there is a child who does experience this kind of trauma, what better chance to escape than to a world where the child is powerful and can escape from evil forces? Most of these children find wise, kind parental surrogates who guide them in their adventures. Even happy children can relate to that kind of outsider validation.

All in all, the absent parent does no harm, except to over-anxious and less-absent parents. It sets up the ideal dream adventure world for the reading child, and maybe even helps them on the all-important road towards growing up themselves.