Showing posts with label Alphas. Show all posts
Showing posts with label Alphas. Show all posts

Sunday, August 7, 2011

Review: Alphas (Continued)

Bad news.

Alphas, the show whose pilot I reviewed most recently, is not-- so far-- delivering. Alphas was always going to be a slow-burn show and I was optimistic that it would deliver a cool, low-tech take on the superability genre.

It hasn't quite made it.

One reason is the premise: there is an Alpha of the week, causing mayhem and the team must track them down to stop them on their often distructive path. Unfortuantely, this isn't enough. Ultimately, this is duller than the usual crime-of-the-week show because there is far less to impede an investigation. Superabilities speed up the search for a missing person, mind-control speeds up their interrogation.

To fill the 40 minutes, there is rather a lot of discussion. In every episode so far the group has rehashed a number of the same points about who they are, what they are doing etc. While this happens in real life fairly often, showing it in a 40-minute tv show slows it down and when the action is primarily occurring in a peripheral, non-threatening way, this is a problem. There's only so many speeches on the same topic the audience can listen to quietly.

Lastly, as sometimes happens once a pilot gets picked up, the environment and locations that I felt were interesting and leant an important air of reality to the show have been neatly swept up and disposed of. Now the office is well-decorated and in some kind of business park. The lives of the characters have been compressed into that solvent middle class nothingness that almost all American tv characters on the more mainstream channels seem to exist in. What a shame!

The only interesting thing is the clear moral ambiguity of the Alpha's goal. They capture and imprison dangerous Alphas and it is obvious that the facility where they go is on the wrong end of the experimental spectrum. And yet this is not the focus of the show and it will no doubt be a while before the character who is aware of the obvious issue actually gets around to even telling the others, let alone acting on his knowledge.

So Alphas is dry and dull, throwing us violence, action and intense emotional outbursts as if those somehow make up for the nondescriptness of the rest of the show and the sense of disconnectedness that is growing among what was initially a fairly promising ensemble.

Disappointing.

Monday, July 18, 2011

Review: Alphas (Pilot)

With Heroes and Smallville over and buried there is a superhero void in the television world. Syfy has filled this with their offering, called Alphas.

Alphas is very much like Heroes on the surface. A group of people display abilities beyond the norm and use them to handle crime and intrigue. Alphas takes a step away from Heroes in terms of superabilities-- they are more limited and also more unusual abilities, and yet still broad enough to be useful in a variety of situations. Alphas also deviates by being more closely linked to government agencies and while it has all the intrigue and ambiguity raised by the X-Files and Alias, it lacks the mythology that Heroes developed. This is not a bad thing.

So Alphas works as a concept and offers a promising future, but most shows work as an elevator pitch or they wouldn't have gone into production at all. Stargate: Boring certainly offered promise and failed to deliver. Does it work as a show?

Well, Alphas is not excellent. Nothing about it is bold or surprising or even particularly thrilling. It does not deliver the slam-bang opening that, say, an Aaron Sorkin show does. But it does work, and it works for several rather usual, for a television show, reasons.

The first is the cast. It is an ensemble piece where all the characters have roughly the same importance-- Stargate: SG-1 rather than Bones, let's say-- and it has six primary characters who require screentime. This can mean characters who take a while to get going while they jostle for their true position within the group. Alphas is no exception: everyone's got a personality label and in the short time we get for each of them to present themselves we're mostly only getting that one characteristic. However, this wasn't as disastrous as it was in Fringe. Characteristics were usuallt subtle, rather than in-your-face, which meant we weren't being smacked in the face by how much of a jerk one character was or how much of a powerhungry sociopath another was.

And there were a few standouts. David Strathairn fit his role as scientist/psychologist/team leader very well, providing exactly the right mixture of competance, intelligence and concern for his team. Ryan Cartwright, who I recognised as the factual intern from Bones, has also secured himself an interesting part as a person with high-functioning autism-- which as one of the bolder moves for the show could have been a disaster had it gone poorly, but in fact it was played remarkably well and actually gave the characters something to react to and rally around. I suspect things wouldn't have gone quite so well without Cartwright's excellent performance.

Another thing I noticed about the show was the dialogue. It wasn't stellar, by any means. However, it was, for the most part, invisible. The writers, Zak Penn (with a writing past littered with superhero stories) and Michael Karnow (with a comedy background) wrote a very naturalistic script with a lot of naturalistic chatter, which was probably instrumental in saving the characters from having wholly canned personalities. The script felt like a lot of time was spent on it. The only thing lacking was anything more than the faintest whiff of humour-- but it certainly has the potential for a quiet kind of amusingness in the future.

Lastly, what made the show work was location and I suspect this comes from the writers as well. It felt like someone's personal environment-- a record shop, a laundry, a low-end house with older cars on the road, nothing particularly flashy or exuding the kind of wealth that normally populates a show like this. Location choices like that add colour to a show, literally and figuratively, because it looks more real than the beautiful, clean (or all-too strategically cluttered) all-American locations we are used to in shows like this.

"But Teshi," I hear you cry! "You have not talked about any of the normal things you witter on about-- how dense the show is, or what it does in the first ten minutes, or whether things make logical sense!"

Alphas is not a standout show yet. The Pilot wasn't great, but neither was it awful. It does make logical sense, if you accept the superabilities at face value. It is not dense or fast moving but aside from a few moments that overextend their welcome it's dense enough to keep me interested and has the ensemble, the abilities and the location to carry it along well.

And yes, in 10 minutes the opening is done and the plot is in full swing. No stretched out action, no dithering about with mysterious unknowns. It's not a spectacular opening by any means, but it sets the scene, introduces the characters and and puts them all together in ordinary show time by just over the ten minute mark. Good work, team!

There's still something I haven't mentioned because it didn't really strike me until I put all the above factors together above. This show is homey. Most of the characters already know each other well and you get that feeling from their relaxed and familiar dialogue. The settings are lived in and interacted with. You've entered in medias res but that's okay because you don't feel unwelcome in the story.

I look forward to seeing this show develop and I really hope it is a slow burning show that delivers consistantly, because it has that potential.